Lots of puzzle games start from math, physics or other discipline problems. This is one of those, and it’s a cool way to approach making games.
Pillars is finally here! Join me as we start a new series of videos talking about this game.
If you put out a game, you’ve created a realm of possibilities. The approach when patching the game should be to never take away from that, only cater to whatever exists, even things you didn’t plan.
Being the mediator between the Ori devs and speedrunners is pretty cool. Also games are coming out!
Sorry for no videos during the week. Was due to some crunch time at work.
An old school two players on one keyboard simple action puzzle game that causes wonderful tension through basic gameplay.
A simpler platformer with stealth elements that sadly makes all the mistakes a stealth game can make, but still pulls of a cool experience with adorable art.
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